I've long since decided that buying the latest top end hardware is just spending a lot of money to be upset by buggy drivers or not being able to get 5000 fps in a benchmark but has no real gains in how fun games are.
So you have very old hardware, can barely play modern AAA games (if ever), and are still happy. Good for you.
But your opinion is relevant to average gamer who enjoys playing games released in current year in the same way that someone drinking instant coffee can advise on coffee beens that it's all just caffeine in the end.
Every time I get something mid range or second hand I feel good about what a good deal I got, and how I'm getting 98% of the features for 40% of the price, and how realistically as soon as you stop pixel peeping screenshots, you won't even notice your settings are on High instead of Ultra. You just take in the story, the sound design, and the actual game.
Your definition of great performance is not mine, but it’s fantastic to watch Linux users continue to hand wave away real issues whilst continually claiming the same or better performance across the board, which is provably false.
> but has no real gains in how fun games are.
It absolutely does for me. Modern displays are absolutely dogshit. I won’t play at anything less than 144hz, as much as I can I aim for 200hz and I want that with consistent frame times.
The game story, gameplay elements, and such have become secondary to the real hobby of consumerism. If people could have fun gaming 20 years ago, there is no reason it isn't possible to have just as much fun gaming on low to mid range hardware today.
The hobby of optimising your gaming desktop is a related but different hobby to actually playing games.
It's much harder to step back and realise you don't need the new thing most of the time. Sure if you have a 15+ year old desktop and you can't run the new games at all then an upgrade could be good, but I'd guess most hardware purchases come from people who already have great hardware.
I have very specific requirements for motion clarity in games on modern displays. Older display technologies like CRTs and plasmas achieved this naturally through the way they operated. Most modern sample-and-hold displays do not.
You may not notice or be affected by that difference, which is fine. Couldn’t be more thrilled for you, however I am affected. Anything below 120Hz on a sample-and-hold display causes noticeable discomfort for me, and for a long time I stopped gaming entirely because I couldn’t work out why playing anything had seemingly overnight become so bad to play from a comfort perspective. Eventually I realised the issue started when I moved away from CRTs and plasma TVs to modern sample and hold displays.
I was only able to comfortably return to gaming by using very fast displays at 120Hz minimum, preferably 240Hz, because that gets closer to the motion quality I was used to from years of using PC CRTs. For games locked to 60Hz or below, I still prefer playing them on a CRT for exactly that reason and I own a number of CRTs for this reason.
You’re projecting. I think I’ve got what I enjoy from my hobby figured out after 35+ years, but thanks anyway.
> The game story, gameplay elements, and such have become secondary to the real hobby of consumerism.
You’re projecting.
> If people could have fun gaming 20 years ago
I didn’t have to endure sample and hold slop 20 years ago, now I do. You may accept or tolerate it, I am under no requirement to do so, nor live in a world where I must accept a significant performance loss is “ok” in any circumstance.
If I wanted less performance, I’d buy something with less performance to begin with.
what is the source of this non-determinism?