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I've seen the sentiment come up a lot, and I've talked about it with a buddy a lot.

For all the issues people claim to have with iOS or Android, they really "just work" compared to the shit we had to deal with back in the day. And I don't even mean bugs, but UX just wasn't as sleek.

I can find a pdf of the TTRPG I'm playing that's hidden deep in an iCloud drive by simply opening spotlight an typing the approximate name. And the same works on my iPhone. Apps that create documents for me hide their file structure, because it's all abstracted away from me. It works, and I don't have to think about it as much.

You still have kids that start fiddling with tech, but only out of clear interest. Not as a necessity.

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That's a fair point. The equivalent in my day was when the PDP-11 with punched paper tape for offline storage could run BASIC (and lots else), but as soon as most kids saw it couldn't drive Asteroids, their attention waned after the first few weeks. I was church mouse poor, and didn't have the cash for the coinop arcades, much less for a microcomputer back then. I took what I could get.

So the bar to clear to get to gaming is much lower now, and it makes sense fewer kids get to the point where they must tinker to get at those games.

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