No, I think the point is that with AI the existing anti-cheat measures can simply be avoided by letting the AI play through the same interface as a human. Therefore anti-cheat kernel modules will no longer be useful, and will no longer be a reason to stay on Windows.
Fill a room at the mall with Linux boxen with midrange GPUs and fiber internet and the sort of keyboards you can clean with pressurized water. Charge an entry fee and then sell pizza, cheetos, coffee, soda and beer. Open at 11AM and close at sunrise.
Then publish the public IPs used by the arcade-owned machines at each location in the chain and use different public IPs for the customer WiFi. No DRM nonsense, just a way to know you're playing with someone at the arcade where the management doesn't allow cheats on their machines.
It’s just that it doesn’t work.
In addition, there’s not much these things can do against subtler stuff like ESP.
It is scary how nuanced the cheating tools already here. Here is a video promoting cheat software explaining how nuanced their aimbot system can be made to mimic real play: https://www.youtube.com/watch?v=hrBohlkHMjU
Great. Now we are going to get “secure cables” for mouse and keyboard and bluetooth device attestation.
Have you even played an FPS vs an aimbots before?