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"Linux" doesn't need to do anything here. What's missing is for anticheat vendors to develop kernel modules for Linux in addition to their Windows drivers.

I personally hope they never do, because present day anticheat systems are literally closed-source rootkits. You should not let that software onto any computer you own.

But then I don't really have a horse in the race, because I don't find competitive gaming with strangers enjoyable at all.

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> "Linux" doesn't need to do anything here. What's missing is for anticheat vendors to develop kernel modules for Linux in addition to their Windows drivers.

With what stable module ABI like Windows has? There isn't one.

You can build a module that targets the current kernel Ubuntu 24.04 is using, but that module won't load on 26.04, let alone a completely different distro like Fedora.

eBPF /might/ help, but one could make a module that lies to eBPF.

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> You can build a module that targets the current kernel Ubuntu 24.04 is using, but that module won't load on 26.04, let alone a completely different distro like Fedora.

The notion that there is a meaningful difference between distros here only betrays your lack of knowledge.

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You let the people run their own servers and kick cheaters. That's one solution which has actively been taken away over the years.
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If you look at modern games that still do this, plenty of them add additional anticheats, not less.

FiveM, modded servers for GTAV, had anticheats before Rockstar added any which already prevented Linux players. Face IT for CS2 does the same.

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Yes but then how do you get people to buy your microtransactions.
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People just want to click Play and get dropped in a game, not have to mess with servers.
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Vehemently disagree with this. One of the reasons I loved BF4 so much were the community servers, with admins that could kick cheaters / griefers, and you enjoyed playing with the same group of folks. It was also one of the (many) reasons I was not remotely tempted to buy BF6. No servers? Not interested.
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Modern games should have:

- Quickplay

- Server / Game / Match finder

- LFG - for a more detailed search

Each of these has a different use case, and a single user may make use of all of them (I include myself here). Not everyone wants to just click "play", it's very dependent on the type of game.

Helldivers 2, for example, implements the first two. Destiny/Destiny 2 has mostly the first one. Destiny on Xbox has a XBL-provided LFG functionality (but prior to that external sites were used). You really needed LFG for finding a raid group.

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You can just click play on a server without having to run one yourself, the enthusiasts do that. Eg: Halo CE, Armagetron, countless others.
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Is it really winning if you shoot your own foot to do it?
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"Solving" is one thing, adaption is another.
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