Trials in Destiny 2 were a struggle before BattlEye, and the day BattlEye was enabled everyone suddenly forgot how to click heads. I put it "good enough" category.
There's more to it than dependencies. It's a valid point.
> I think ELF is the official standard for executable binary. The competition is illusory. There’s nothing preventing anyone from distributing a self extracting archive that installs on /opt. Packaging on Linux is about your system consistency, not software availability.
I think he meant .MSI and not .exe, but the point remains and is still valid. Why are there multiple ways to skin the same cat?
However, the real issue I'm getting at is the ability to run the same statically compiled binary many years later. That requires a dedication to compatibility (in this case, protocol compatibility). X11 was a bit all over the place on this, though it is probably stable enough now by dint of not getting much attention anymore. It seems like Wayland takes protocol compatibility pretty seriously [1] but there's an important caveat:
[W]hen a protocol transitions from unstable to stable, one last breaking change is permitted.
[ ... ]
Note that many useful protocols are still unstable at the time of writing.
Though this itself may be out of date by now (I can't find a date of authorship in that book).[1]: https://wayland-book.com/protocol-design/design-patterns.htm...
Most games however need GPU access and that is only possible by either dynamically loading libraries or shipping the code for all the hardware you want to support with your binary (not an option).
That said, you don't really need a fully static binary but "just" target the oldest Glibc you want to support and minimize your imports as much as possible to avoid any unexpected compatibility problems. I put "just" in quotes because the toolchains on Linux don't make that easy if you also want modern programming language support, but it is viable.
Even that will not protect you from hardware cheats.
Of course, you can use DMA over Thunderbolt, but the bar is so high (cost, specialised hardware) that most people who cheat won't do it.
> Does it really matter? You can always ship a statically compiled games
This isn't completely viable, you can't statically link the graphics driver.