For floors the perspective divide is once per row, just like for walls it's once per column.
The BSP may have led to some floor subdivisions, especially as it needs convex sectors. I don't remember if the engine would coalesce adjacent floor spans into a single one, but I hope it did.
That would only be true if a row (by which I mean a scanline) would be equidistant in view-space depth across its whole length, which is not quite true. While a column of pixels for a wall is (as long as you dont tilt the camera).