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My experience was very different. But I did start in the games industry as a contractor working for abysmally poor pay. If you take a portfolio with actually decent programming skills, and flush self-worth down the drain along with labor protections, I think it’s very possible to get the foot in the door.

Unfortunately, the self-worth, poor compensation and no protections part is key in how a lot of people make it into games, and get their first games shipped. Beyond that, it’s easier.

I’m not saying this is a good or bad way to enter the industry, by the way. I have a strong opinion on it, but it’s outside the scope of what I wanted to share.

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