Have you verified that is the case?
net.core.wmem_max = 16777216
net.core.rmem_max = 16777216
net.ipv4.tcp_wmem = 4096 65536 16777216
net.ipv4.tcp_rmem = 4096 87380 16777216
Perhaps the reality for low latency multiplayer games is to embrace horizontal scaling and not vertically scaling? Not sure.Computation can sometimes scale well vertically but proprietary OS’s are more likely to be tuned for it…as a premium feature.