upvote
I thought I read something by them explicitly addressing the question but I can’t find it now.

However, read page 22 of https://www.copyright.gov/comp3/chap300/ch300-copyrightable-... - it is their settled position that the output of a mechanical process cannot be copyrightable unless there was substantial human creative input into it - and it is pretty clear that AI training doesn’t involve human creative input in the relevant sense. Now, no doubt there is lots of human skill and art in picking the best hyperparameters, etc - but that’s not input of the right kind. An analogy - a photocopier does not create a new copyright in the copy, even though there is skill and art in picking the right settings on the machine to produce the most faithful copy. The human creativity in choosing hyperparameters isn’t relevant to copyrightability because it isn’t directly reflected in the creative elements of the model itself

A model with RLHF fine-tuning could be a different story - e.g. Anthropic went to a lot of effort to make Claude speak with a distinctive “voice”, and some of that involved carefully crafting data to use for fine-tuning, and the model may contain some of the copyright of that training data.

But, even if that argument also applies to Gemma or Llama - if someone intentionally further fine-tunes the model in order to remove that distinctive “voice”, then you’ve removed the copyrightable element from the model and what is left isn’t copyrightable. Because the really expensive part of building a model is building the foundation model, and that’s the part least likely to be copyrightable; whereas, fine-tuning to speak with a distinctive voice is more likely to be copyrightable, but that’s the easy part, and easy to rip out (and people have motivation to do so because a lot of people desire a model which speaks with a different voice instead)

reply
A very good lawyer could argue that creating the data sets for training, doing the evals, and RLHF, constitutes -human creativity- and not a mechanical endeavor.

but who knows judges can be weird about tech

reply
Right, but it isn’t legally enough for there to be creativity in the supervision of the mechanical process - that creativity has to take the form of creative elements which survive in some identifiable form in the end product. The technical skill of managing a mechanical process can involve a great deal of creativity, but that doesn’t legally count as “creative” unless that is directly surfaced in the model output

I think the case is the strongest with RLHF - if your model speaks with a distinctive “voice”, and to make it do so you had to carefully craft training data to give it that voice, such that there are obvious similarities (shared turns of speech, etc) between your RLHF training input and the model outputs - that aspect of the model likely is copyrightable. But if you are trying to improve a model’s performance at mathematics problems, then no matter how much creativity you put into choosing training data, it is unlikely identifiable creative elements from the training data survive in the model output, which suggests that creativity didn’t actually make it into the model in the sense relevant to US copyright law

reply