Are you sure about that? I've seen plenty of imitation XP interfaces in my day, and there are virtually always elements that are jarringly wrong. While I won't claim that MitchIvin XP is a faithful reproduction of XP, in the sense that one could compile a long list of inconsistencies with Windows XP, the experience is pleasant enough.
Pretty much most days I am the person who is taking a design from a designer and reimplementing that in HTML/CSS. I couldn't tell you where to start when creating a design, but as far as taking something someone else has created and reimplementing it in code? I can do that all day long.
The visual guidelines PDF exists http://interface.free.fr/Archives/GUI_Xp.pdf and turning that into a web page is just a matter of creating some DOM elements with the right sizing, margins, padding, fonts, borders, etc.
As a portfolio, I think it doesn't work at all and is detrimental to what you're trying to do. I think now in design, it is more important than ever for your work to cut through the noise and show at least some attempt to create something original.
I think sometimes graphic design is seen as competence with certain programs, which I guess includes genAI now, or making something cool - but really it is visual communication that responds to a set of constraints - e.g. a brief, tailored to a target audience, communicating a product or emotion. There are no shortcuts - study what has been done, work on communicating what you want to say with colour, layout, typography and images. Draw and paint; avoid genAI until you are competent without it. Currently as a graphic design portfolio, I'm sorry to say it is memorably bad and there is a lot of work to do.
That said, well done on finishing something, and making it to the top of HN. I hope the attention leads somewhere and that you continue making things.
The reality is, it depends on the context of whom is hiring. A startup values things like being resourceful and finishing stuff vs a large firm wherein most projects get dumped anyway.
From what I've seen, at least half of design work is "make it look like x" where x may be "glass", "CRT effect" or "BigCo's design language".
This project looks like some light-hearted fun and demonstrates an ability to achieve a desired look. You seem to be looking for someone doing greenfield design work for a large advertising agency.
I see nothing in your profile that indicates any expertise in design, so it's really bold of you to level this kind of criticism at someone's project.
Again, you have zero design credentials in your profile. You don't dictate what design is and is not.
All the best to you both.
Personally, I find this idea alone to be very creative. Isn't a great designer someone who weaves together countless mediocre ideas to form a truly creative concept?
Then the site satisfied its purpose. A portfolio site should get you an interview with someone who is curious to know more. Its purpose is to be a foot in the door, not to get you the job.
Ive been needing to update my portfolio site as in August an out of nowhere opportunity knocked on my door. Seeing this makes me want to innovate my portfolio for said opportunity(thanks for the inspiration).
The much more important question for a graphic designer is: what exactly are you trying you communicate about yourself and your portfolio by invoking windows XP? Because right now, technical competence is about the closest I can get and I really don’t see the association. I think what they’re probably trying to do is evoke nostalgia among potential tech industry clients as a freelancer, and to be fair, the intended audience is always a big part of the equation.
If I was art directing, I probably wouldn’t bring them in for an interview — but I’ll bet they aren’t advertising themselves to art directors.
> Literally, I could do this
The classic refrain. Implementation is the easiest part of design work. It looks better than XP did, and it should— that’s one key skill that a designer should have. Nobody hiring a designer will care if they can accurately recreate the wonkiness of XP’s interface. And nobody is impressed that a developer can implement this because that’s a developer’s job. I’m genuinely impressed when a developer’s website has solid type design and a thoughtful informational hierarchy, but that’s not even the bare minimum required fora designer. Having done both, I think deciding exactly what goes on the screen/paper is the harder part. It takes longer and you’ve got a much more nebulous path to success.
as if everything isn't just a copy of something else