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This isn't just a developer experience. It's user experience as well. As in "shit doesn't work on my Windows Arm."

Sure reuse where possible, but sometimes you need to rewrite.

> which causes abandonment and other issues, as mentioned in my comment.

Did Linux being written in C stop Intel from abandoning it? The abandonment issues mentioned are mostly orthogonal.

C stopping retreat of corporations from the open source space, is about as likely as a paper mache figure will have an effect on the Dark matter distribution. You are suggesting picking prog. languages will have an effect on global economics.

C being unpopular and thus not picked for development is more due to it being a very footgunny language, without modern programming language conveniences. Like package management or linters available out of the box.

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>Windows Arm

That's both an obscure and a complicated OS/Arch combination.

>Intel abandoned Linux

I don't understand, Intel never maintained Linux.

>C being unpopular

Lol

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> That's both an obscure and a complicated OS/Arch combination.

Ok. A more realistic example. I want to develop a Windows game, because that's where the audience is. And I want to develop my game in Rust, because I know it better than C++.

So, I need a tar/zar/mar library that exists on Linux as a C lib or Rust native library. My goal is to finish the game but don't care about performance or even CVEs that much.

> Intel never maintained Linux

They definitely did maintain several drivers, and Clear Linux Distribution.

But I was talking about their overall strategy. They are pivoting to "Intel first" mantra, sacking many Linux driver maintainers.

https://www.theregister.com/2025/10/09/intel_open_source_com...

> Lol

What niche is it popular now that hasn't been devoured by C++, Java and others?

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