I enjoy it, but I find the clues seem a bit too easy, and honestly I'm normally terrible at crosswords. Take that for what you will, totally understandable if you're aiming at "cozy/relaxing".
I appreciate the polish of the UI compared to a lot of the other janky word games out there anyway.
And thanks for the feedback! Balancing the puzzles is really tricky so it’s good to know when folks think it’s too easy or too hard.
It’s interesting to see the range of player skill (and how much they do or don’t enjoy challenge.) On a recent puzzle one player left feedback that it was too easy and another left feedback that it was too hard.
My aim is for puzzles to be challenging but not frustrating. The hard part is frustrating means different things to different people. From my stats I can see some players complete a puzzle in 2 minutes that takes another player 20.
For the daily puzzle I do lean towards making it a little easier but I want to explore a few ideas for making trickier puzzles in the future.
- Releasing additional “bonus” puzzles this are harder or more complex - Letting people build and share their own puzzles at whatever difficulty they choose - Adding settings to allow players to toggle things like hiding the theme at first.
That said, I’m still trying to figure out the overall balance for the daily puzzles! It’s good to know you think they’re a little on the easy side. I should try to gather more feedback and maybe tweak that!
That said, I’d love to offer packs of harder puzzles or user generated puzzles in the future!
I noticed it was added to a couple of others that I didn't submit to (goldles.com and dles.aukspot.com) I'm not sure if there are others I should be aware of.
I’m not totally sure! Marketing is not my strong suit.
I think my biggest advantages are:
- It’s sticky. A good percentage of players keep playing once they start
- Organic sharing. Lots of people have told me they shared it with friends and family. (I also built a “share” feature)
The pattern so far has been:
- I share it or someone else shares it somewhere.
- There’s a big spike of people trying it out.
- I get some new players.
- The player count stays roughly steady until it gets shared somewhere else that gains traction.
It was featured by Thinky Games. Sharing here got people interested. Someone shared it on Metafilter and that got a lot of views. Other folks have shared it on other sites that have led to smaller bumps.
But I’m still experimenting.
I also made a puzzle game in a similar vein slidecross.io
The UI is fantastic too.