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IsoCoaster – Theme Park Builder

(iso-coaster.com)

Some criticism, the UX is not very exciting. It's a theme park game, take a look at RC2's menus. Having exciting menus makes you want to click on everything and explore the game! This is very gray, and monotone, and makes you not want to click on anything.
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Plays at ~3fps and with a ~1s latency on all interactions on Firefox, MBP2015 :( Slightly better on Chrome, but the menu is still incredibly laggy and the placement grid lags way behind the mouse cursor. Got to say that the performance isn't exactly that of Rollercoaster Tycoon, famously written by Chris Sawyer in lovingly hand-crafted assembly!
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yeah I wonder if a rust or wasm backend might be a good idea for something like this
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Nah, I think the implementation is just off. Graphics need HW acceleration for modern resolutions, but the whole thing should be fine in vanilla JS. Afaik wasm is just an abstraction on top of a jsvm
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The cursor is just bad UX from the start. The click area is off and it looks like you should click and drag but that's not the case. Clearly AI has a very long way to go.
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Very cool demo! Way too "dev design" to be fun to play, but a really awesome showcase of what can be done with pure web tech!
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If you have a large screen, make sure you limit your window's size - otherwise the framerate will drop quickly.
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considering you are okay with ideating with Gemini, you should focus on creating a concept frame of what a theme park actually looks like, and then just nail the art style. everybody knows what a roller coaster game is, but nobody knows what yours looks like :)
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