I, rightly or wrongly, attribute my love of computers to playing around on the family CPC, I really want to encourage that in my kids but I don't know what the equivalent is - I'm pretty sure it's not buying them a tablet, Raspberry Pi 500 maybe?
I think lots of kids will start playing around with Claude Code in this way as well.
It let you play upto 17 players (locally). Each player would get their turn, in turn, and do their moves, then pass the controller. A slow character might get to move 3 tiles per turn. A fast character 7 tiles per turn. Each character could go in any direction they wanted, the group didn't have to stick together. I played it with 5 people.
Also played it single player. When I got to the end, it challenged you to make it to the end without a single fight. I made it to that end and it had a congrats screen from Stuart Smith.
https://www.gogdb.org/product/1432650732
which I greatly enjoyed, and my NWN character, even got a cameo in one fan-made adventure.....
Those game editors are tough to build. I worked on Bard's Tale Construction Set and it had a lot of issues. My claim to fame is filing the bug report that led to cut & paste being added to the scripting editor.
https://en.wikipedia.org/wiki/Eamon_(video_game)
Good god, 280 Eamon Adventures, last released October 2023, I have a lot of catching up to do:
https://en.wikipedia.org/wiki/List_of_Eamon_adventures
Same dragon title screen illustration as Odyssey: The Compleat Apventure!
https://en.wikipedia.org/wiki/Odyssey:_The_Compleat_Apventur...
Also great memories of Richard Garriott's Akalabeth: World of Doom!
https://en.wikipedia.org/wiki/Akalabeth:_World_of_Doom
An Adventure I wrote in Logo, released on the C64 Terrapin Logo examples floppy, using the Logo REPL as the parser:
https://donhopkins.medium.com/logo-adventure-for-c64-terrapi...
Now I'm creating adventures in Cursor with MOOLLM and working on compiling them to JavaScript to run in the browser, kind of like The Sims meets LambdaMOO meets Cursor:
Adventure MOOLLM Anthropic skill:
https://github.com/SimHacker/moollm/tree/main/skills/adventu...
Adventure Compiler design document:
https://github.com/SimHacker/moollm/blob/main/skills/adventu...
Adventure-4 example microworld:
https://github.com/SimHacker/moollm/tree/main/examples/adven...
Here's a marathon session playing in Cursor, and making a wish on a monkey's paw for the rest of the monkey:
https://github.com/SimHacker/moollm/blob/main/examples/adven...
Here's an interview where MOOLLM explains itself, then we go on a wild ride with the Irn Bru snowman, with underground embassy intrigue, Columbo style:
https://github.com/SimHacker/moollm/blob/main/examples/adven...