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There's been a closed version of https://arcan-fe.com/2021/04/12/introducing-pipeworld/ that was VR centric as well as wilder 'layouters' to https://arcan-fe.com/2018/03/29/safespaces-an-open-source-vr... that is still around in my piles here somewhere.

For a handful of reasons (abusive and hostile actors being at the top) we focus elsewhere (https://www.divergent-desktop.org/blog/2026/01/26/a12web/ and https://arcan-fe.com/2025/01/27/sunsetting-cursed-terminal-e...).

AR/VR development in this space is a massive timesink for all the wrong reasons. Hardware vendors absolutely suck here. Everyone is openly or quietly dreaming of the vertically integrated 'app-store tax' being their real source of revenue rather than selling devices.

This means that if you don't want to fuzz around with half-baked proprietary SDKs that break more often than they do what they're supposed to, you get to sit around reverse engineering. As fun as that can be, it's much less so when that is not what you set out to be doing. Half my electronics 'donation boards bin' is discarded HMDs and input devices by now.

Even in the quirky missed opportunities like Tilt5 you have this situation.

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Who said people want to wear goggles? I mean, seriously, what on earth is Apple Vision Pro??

Voice is natural, it is fluid, it conveys emotion, intent.

You cannot seriously be comparing metaverse immersion BS with voice commanded devices.

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There are other 'glasses' systems in industrial use, giving engineers/technicians plans overlaid into their augmented reality. Usually voice activated. So that exists. Less cumbersome than that Apple or Metaverse stuff. Because industrial users won't have any of that. (mostly)
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Yeah. I see that working.

But one thing is seeing the content and another thing is interacting with the UI to accomplish an office task, for instance.

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