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Unity has always had janky shaders, the fact people still use it over Unreal Engine or even Godot is completely baffling.

Unity is getting way too cheeky considering how they started out. =3

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For anything smaller than AAA, C# is just generally much more pleasant to work in than C++. That's Unity's edge. And Godot is the "new" kid on the block

I'd agree that between Unreal and Godot, Unity doesn't look very attractive right now. But inertia will carry them for a long time

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