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Funny, I just started playing The Wise-Woman’s Dog yesterday—it really is excellent!

I’d also secondly endorse Dialog. It’s a really intuitive way to think about the game world as a whole without having to worry about Inform 7’s AppleScript-esque syntax. It’s also grown quite a bit since the community started their own fork: https://github.com/Dialog-IF/dialog

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Personally I really enjoy the syntax of Inform 7, but tastes vary and I certainly understand not liking it.

TADS 3 is another option if you prefer a more object-oriented, ALGOL-ish syntax with equivalent power.

The IFComp has run for decades now. If you are interested in good adventures, running through the highly-rated games from over the years is a good idea.

The IFComp website is at https://ifcomp.org/

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Inform 7 is actually kind of fun to write once you get the hang of it.

What's interesting though is, at least in my experience, LLMs are terrible at generating Inform 7 code specifically because it's so uncanny-valley-similar to English.

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