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I think you overestimate the power of a blogpost and the speed of bugfixing at Apple for something like this.

I almost guarantee there is no way they can read this blogpost, escalate it internally, get the appropriate approval to the work item, actually work on the fix, get it through QA and get it live in production in 3 days. That would only happen on really critical issues, and this is definitely not critical enough for that.

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Three days is, agreed, too short. A week is just about possible, though...

I've seen a blog-post, authored a bug in Radar, assigned it to myself, and fixed it the same day. Whether it goes out in the next release is more a decision for the bug-review-board, but since the engineering manager (that would have been me) sits on that too, it's just a matter of timing and seeing if I can argue the case.

To be fair, the closer we are to a release, the less likely a change is to be accepted unless you can really sweet-talk the rest of the BRB, and there's usually a week of baking before the actual release goes out, but that has sometimes been shrunk for developer-preview releases...

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Or, one of the developers of the library saw it, decided to fix it in their spare time (does that exist at Apple?) before it became a bigger thing.

If not, talk about coincident that someone reported an issue and all of that you mentioned was already done before that happened, and the only thing missing was merging the code to the repository which was done after the issue was reported. Not unheard of, but feels less unlikely than "Engineer decided to fix it".

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Just goes to show that attention is all you need.
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Extremely bad timing on my end then, should've waited for a few more days
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I don’t think so. You can see the issue ticket linked in the PR. Whether that issue ticket is related to the blog post is unknown https://github.com/ml-explore/mlx-swift-examples/issues/462
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MLX is a fairly esoteric library seeing very little usage, mostly to try to foment a broader NN space on Apple devices. This isn't something that is widely affecting people, and most people simply aren't trying to run general LLMs on their iPhone.

I don't think that fix is specific to this, but it's absolutely true that MLX is trying to lever every advantage it can find on specific hardware, so it's possible it made a bad choice on a particular device.

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How do you know that it wasn’t merely that the blog post elicited multiple people to file the same duplicate bug in Apple’s radar system, which is how they ostensibly prioritize fixes?
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I don't, but the effect is the same, "something might land in the news, lets fix it before it does, since multiple people reporting the same issue based on this public post someone made".
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