It’s not a good thing, because it’s not a thing. The title is a sarcastic reference to the fact that it uses an order of magnitude more instructions per frame than SM64 did
Sorry, I was referring less to the sarcastic elements of this article and more the not sarcastic elements of the Claude Code engineer's post on Twitter / Bsky.
Ah, I understand. Yeah, it read to me as a "good thing" in the sense of "look, it's slow, but it has to be slow". That the complexity was inherent and therefore in some sense good.