The truth is that people are doing experiments on most of this stuff, and a lot of them are even writing about it, but most of the time you don't see that writing (or the projects that get made) unless someone with an audience already (like Steve Yegge) makes it.
As usual, the hard part is the actual doing and producing a usable product.
Also, because they are stuck in a language and an ecosystem that cannot reliably build supervisors, hierarchies of processes etc. You need Erlang/Elixir for that. Or similar implementations like Akka that they mention.
[1] Yes, they claim their AI-written slop in Claude Code is "a tiny game engine" that takes 16ms to output a couple of hundred of characters on screen: https://x.com/trq212/status/2014051501786931427