Not exactly world-class software.
This is a relatively common skill. One thing I always notice about the video game industry is it's much more globally distributed than the rest of the software industry.
Being bad at writing software is Japan's whole thing but they still make optimized video games.
The issues I ran into are primarily “tail-chasing” ones - it gets into some attractor that doesn’t suit the test case and fails to find its way out. I re-benchmark every few months, but so far none of the frontier models have been able to make changes that have solved the issue without bloating the codebase and failing the perf tests.
It’s fine for some boilerplate dedup or spinning up some web api or whatever, but it’s still not suitable for serious work.
Claude would be worse than an expert at this, but this is a benchmarkable task. Claude can do experiments a lot quicker than a human can. The hard part would be ensure that the results aren't just gaming your benchmark.
It's insulting that criticism is often met with superficial excuses and insinuation that the user lacks the required skills.
GP said 'falls short every time I’ve tried'. Note the word 'every'.