I don't think people who talk about zero crossings were totally misguided. It's a legitimate technique for picking start/end points of your samples and tracks. Even as a first step before BLEP or fades.
The problem is that sign(x[n-1]) != sign(x[n]) describes a place where two successive samples differ in sign, but no sample is actually has a value of zero. Thus, to perform an edit there, if your goal is to avoid a click by truncating with a non-zero sample value, you need to add/assign a value of zero to a sample. This introduces distortion - you are artifically changing the shape of the waveform, which implies the introduction of all kinds of frequency artifacts.
Zero crossings are not computed by finding a minimum between two consecutive samples - that would almost never involve a sign change. And if they are computed by finding the minimum between two consecutive samples that also involves a sign change, there's a very good chance that you'll be long way from your desired cut point, even if you ignore the distortion issue.
It really was a completely misguided idea. If the situation was:
sign(x[n-2) != sign(x[n]) && x[n-1] == 0
then it would be great. But this essentially never happens in real audio.