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I lost a nuke to a phalanx in Civ 1. Still salty about that _decades_ later.
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It was a dud
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Civ III battles are best thought of as dice rolls like the board game Risk. If you have more modern units you get to roll more dice but there's still a small chance archers defeat musketmen.
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Civ V definitely solved the issue by separating unit strength and their HP. Not sure about Civ 4, but I think it applies there too.
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tbh that's a civ rite of passage
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