And when you're in an existing company, stuck in thing X, knowing that it's obsolete, and the people doing the latest Y that's hot in the job market are in another department and jealously guard access to Y projects?
How about when you go to interview, and you not ONLY have to know Y, but the Leetcode from 15 years ago?
So maybe I've given you another alternative to 'it has to be power, there's no other rational reason to go into management'.
Here's a gentler one: if you want to build big things, involving many people, you need to be in management.
Do you enjoy brick laying and calculating angles around doorways? You're the engineer. Do you want to be the architect hiring engineers, working with project managers, and assessing the budget while worrying about approvals? They're different types of work, and it's not about 'power' like you are suggesting. Autonomy and decision-making power are more the 'power' engineers often don't get (unless they are lucky, very very smart or in a small startup-like environment).
I've gone back and forth across the lead and management lines many times now, and it is career limiting in many many ways. But it's too fulfilling to give up. And I swear there is magic in what small, expert groups are able to produce that laps large org on the regular.
Some research around British government workers found higher job satisfaction in units with hands-off managers. It resonates with my own career. I’m really excited and want to go to work when I’m on a small, autonomous team with little red tape and politics. Larger orgs simply can’t — or haven’t — ever offered me the same feeling; with some exceptions in Big 3 consulting if I was the expert on a case.
The worst manager is the micromanager - either because he's nervous about his job security, because he doesn't know how to delegate, or because he's been hands-on forever and can't let go.
I don't see why it contradicts my little rant above. Of course I also prefer small, nimble teams with lots of autonomy, with individuals who thrive being delegated only extremely broad tasks. The only part where I think there's a difference is the constantly learning.
I love constantly learning. My issue isn't that. It's that I don't want to HAVE to constantly be practicing at home and on the weekend. I did this in my 20s and I can't/won't do this anymore. I just have no time or energy now as an Old.
For myself it is the hands-on work I find most fulfilling unfortunately. I have some sort of brain worm that makes me want to practice all the new things at home/weekend if work isn't letting me. I'm sure it'll burn me out at some point, but to paraphrase a famous creep: I keep getting older, my brainworm stays the same age.
Within my power I try to do that with my directs, making sure new interesting things are cycled in so their CVs become stronger. But me, personally, I've had really bad luck with this. I always had to study on the weekends for something that either isn't used in my company or someone else jealously guards because it's hot on the market.
> only to have it completely obsoleted a few years later
Not really. There aren’t as many fundamentally new ideas in modern tech as it may seem.Web servers have existed for more than 30 years and haven’t changed that much since then. Or e.g., React + Redux is pretty much the same thing as WinProc from WinAPI - invented some time in ~1990. Before Docker, there were Solaris Zones and FreeBSD jails. TCP/IP is 50 years old. And many, many other things we perceive as new.
Moreover, I think it’s worth looking back and learning some of the “old tech” for inspiration; there’s a wealth of deep and prescient ideas there. We still don’t have a full modern equivalent of Macromedia Flash, for example.
I can't tell if this is sincere or parody, it is so insufferably wrong. Good troll. I almost bit.
Almost nothing goes obsolete in software; it just becomes unpopular. You can still write every website you see on the Internet with just jQuery. There are perfectly functional HTTP frameworks for Cobol.
These are inherently different levels of power. I'm not sure how your example is supposed to be the opposite when you compare someone laying bricks to someone making hiring and firing decisions about groups of people. Your scenario is fundamentally a power imbalance
I am scientist and worked from time to time as a research engineer merely to pay the bills, so I may see things differently. I always like doing lab / field work and first-hand data analysis. Many engineers I know would likely never stop tinkering and building stuff. It may be easier for a scientist than for an engineer to still get trilled, I don't know.
If only the world incentivized ICs with depth of knowledge to stay in those roles for the long haul instead of chopping off our knowledge of specificity at the apex of their depth of knowledge. So many managers have no talent, no depth of knowledge and a passable ability to manage people.
That sure beats having it completely obsoleted a few weeks later, which sometimes feels like the situation with AI
It's a skill that takes practice -coordinating disparate people and groups, creating communication where you notice they're not talking to each other, creating or fixing processes that annoy or cause chaos if they're not there, encouraging people, being a therapist, seeing what's not there and pushing a vision while you get the group to go along, protecting people from management above and pressures around, etc are mostly skills that you learn.
Sometimes no one will give you feedback so you have to figure it out yourself (unless you're lucky to get a mentor), so you just have to throw yourself in and give yourself grace to fail and succeed over time.
The only skill of these I think is possibly genetic or innate, is being able to see the big picture and make strategical decisions. A lot of tech people skew cognitively in narrow areas, and have trouble conceptualizing the world beyond.
One challenge here is the ubiquitous 'managers just approve vacations and waste space' sentiment on here and in some places. These people are a chore to manage (and sometimes are better not being present in your group).
No, you don’t. You need some kind of decision making and communication process but a separate management is not necessary.
Do you know what stank ranking even is and where it comes from? If you have to rate your group from 1 to 5, each individual, and you rate them all 4s and 5s, they crack down and force you to select a 2 and a 3 and only have one 5. Now, would you prefer a CFO, CTO or even a project manager be the one to do it? It's a weird comment.
Again, as an older manager today, I can see myself in my 20s in the resistance and stubbornness to 'how corporations work' espoused in comments like yours. I sympathize, but I warn you against being naive and ideological, because unfortunately human groups be human groups, and organizations for better or for worse behave in predictable patterns. You might as well know as much as possible so you can deal with it better.
Real managers deal with coaching, ownership, feelings, politics, communication, consensus building, etc. The people who are good at it like setting other people up to win.
> I’d think there would be very, very few people who are actively seeking people drama
Theoretically as a manager you get the bump up the power dynamic ladder (and probably pay ladder) because you are taking on the responsibility of "people drama". Being a good manager is antithetical to treating living, breathing human beings as NPCs in a game.
Often too it's the architecture that can cause a grand idea to crash and burn—experienced devs should be moving toward solving those problems.
Like I’ve been in situations as an IC where poor leadership from above has literally caused less efficient and more painful day-to-day work. I always hoped I could sway those decisions from my position as an IC, but reality rarely aligned with that hope.
I actually love the details, but I just don’t get too deep into them these days as I don’t want to micro-manage.
I do find I have more say in things my team deals with now that I’m a manager.
That can extend to arbitrary absurdity. You are probably not growing your own food, mining your own ore, forging your own tools, etc etc etc.
It's all just a matter of where you rely on external tools/abstractions to do parts of the work you don't want to do yourself.
It's frontier exploration that brings me joy. If a clanker can do something, then it's a solved problem. I use all the tools at my disposal to push the frontier of problems solved. Wasting my time re-inventing the wheel brings me the opposite of joy.
But I'm acutely conscious that in the 5+ years that I've been a senior developer, my ability to come up with useful ideas has significantly outstripped the time I have to realize those ideas (and from experience, the same is often true of academics).
At work, I have the choice between remaining hands-on and limiting what I can get done, or acting more like a manager, and having the opportunity to get more done, but only by letting other people do it, in ways that might not reflect my vision. It's pretty frustrating, to be honest.
For side projects, it's worse. Most of them just can't be done, because I don't even have the choice.
I was recently looking for mentors to work with him and advance his skills, targeting college aged kids / young 20s..
It was surprising to me how many people I came across in this field at this young age that are trying to focus on the "higher level" game planning aspects and not so much on the lower level implementation specifics.
https://www.youtube.com/playlist?list=PLnuhp3Xd9PYTt6svyQPyR...
https://guide.handmadehero.org/hmcon/
I think it's that there is only that much demand for solving really complex problems, and doing the same thing over and over is boring, so management is the only way forward for many people
You want to write a book about people's deepest motivations. Formative experiences, relationships, desires. Society, expectations, disappointment. Characters need to meet and talk at certain times. The plot needs to make sense.
You bring it to your editor. He finds you forgot to capitalise a proper noun. You also missed an Oxford comma. You used "their" instead of "they're".
He sends you back. You didn't get any feedback about whether it makes sense that the characters did what they did.
You are in hell, you won't hear anything about the structure until you fix your commas.
Eventually someone invents an automatic editor. It fixes all the little grammar and spelling and punctuation issues for you.
Now you can bring the script to an editor who tells you the character needs more development.
You are making progress.
Your only issue is the Luddites who reckon you aren't a real author, because you tend to fail their LeetGrammar tests, calling you a vibe author.
You can't do that from a high level abstract position. You actually need to stand at the coal face and think about it from time to time.
This article encodes an entitled laziness that's destructive to personal skill and quality work.
A few years ago, when Agile was still the hot thing and companies had an Agile "facilitor" or manager for each dev team, the common career path I heard when talking to those people was: "I worked as a java/cobol/etc in the past, but it just didn't click with me. I'm more of a peoples person, you know, so project management is where I really do my best work!".
Yeah, right...