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by
RASBR89
2 hours ago
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comments
by
stavros
1 hours ago
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[-]
The artifacts weren't a conscious design decision, they were a constraint. We don't know whether the designers would have chosen to keep them or not, if they had the choice.
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by
snvzz
37 minutes ago
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parent
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[-]
GBA games were made for a console that behaved like this.
Accuracy is paramount. Targeting else than the console's sound is an affront to preservation.
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by
stavros
28 minutes ago
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parent
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[-]
Preservation and design intent are two very different things.
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