With AI, it is like coding is on GOD mode and sure I can bang out anything I want, but so can anyone else and it just doesn't feel like an accomplishment.
We have never, ever, written what the machine executes, even assembly is an abstraction, even in a hex editor. So we all settle for the level of abstraction we like to work at. When we started (those of our age) most of us were assembly (or BASIC) programmers and over time we either increased our level of abstraction or didn't. If you went from assembly -> C -> Java/Python you moved up levels of abstraction. We're not writing in Python or C now, we are writing in natural language and that is compiled to our programming languages. It's just the compiler is still a bit buggy and opinionated!! And yes for some low level coding you still want to check the assembly language, some things need that level of attention.
I learn more in a day coding with AI than I would in a month without it, it's a wonderful two-way exchange, I suggest directions, it teaches me new libraries or techniques that might solve the problem. I lookup those solutions and learn more about my problem space. I feel more like a university student some days than a programmer.
Eventually this will probably be the end of coding and even analytical work. But I think that part is still far off (and possibly longer than we'll still be working for) in the meantime actually this for me is as exciting as the early days of home computing. It won't be fun for ever, the Internet was the coolest thing ever, until it wasn't, but doesn't mean we can't enjoy the summer while it's summer.
I think it's possible that we'll get to the point where "so can anyone else" becomes true, but it isn't today for most software. There's significant understanding required to ask for the right things and understand whether you're actually getting them.
That said, I think the accomplishment comes more so from the shaping of the idea. Even without the typing of code, I think that's where most of the interesting work lies. It's possible that AI develops "taste" such that it can sufficiently do this work, but I'm skeptical it happens in the near term.
That's the thing - prompting is lower-skill work than actually writing code.
Now that actually writing code has less value than prompting, and prompting is lower skill than writing code, in what world do you think that the pay will remain the same?
Don't you think people said the same thing C and Python? Isn't Python a lower skill than C for example?
Maybe. Are they here now?
> Isn't Python a lower skill than C for example?
No. Being able to solve a problem using Python over C is not even in the same class of being able to solve a problem by asking for it in English.
It can, but now you output must be a min of 2x.
Great! I turn from a creator to a babysitter of creators. I'm not seeing the win here.
FWIW, I use LLMs extensively, but not to write the code, to rubber-duck. I have yet to have any LLM paired with any coding agent give me something that I would have written myself.
All the code is at best average. None of the smart stuff comes from them.
So it's not enough that you get to do cool stuff, the important part is that nobody else gets to. Is that it?
If so, other sites beckon.
So many people on "Hacker" News could benefit from reading the canonical text on the subject by Steven Levy. A true hacker wants to bring the fire down the mountain. People around here just want to piss on it.
This seems like a false dichotomy. You don't have to do this. It is still possible to build magical things. But agents aren't it, I don't think.
It is honestly extremely depressing to read this coming from a founder of Relic. Relic built magic. Dawn of War and Company of Heroes formed an important part of my teenage years. I formed connections, spent thousands of hours enjoying them together with other people, and pushed myself hard to become one of the top 100 players on the CoH leaderboards. Those competitive multiplayer games taught me everything there was to know about self-improvement, and formed the basis of my growth as an individual - learning that if I put my mind to it, I could be among the best at something, informed my worldview and led me to a life of perpetually pushing myself to further self-improvement, and from there I learned to code, draw, and play music. All of that while being part of amazing communities where I formed friendships that lasted decades.
All of this to say, Relic was magic. The work Relic did profoundly impacted my life. I wonder if you really believe your current role, "building trust infrastructure for AI agents", is actually magic? That it's going to profoundly impact the lives of thousands or millions?
I'm sorry for the jumbled nature of this post. I am on my phone, so I can't organize my thoughts as well as I would like. I am grateful to you for founding Relic, and this post probably comes off stupidly combative and ungrateful. But I would simply like to pose to you, to have a long think if what you're doing now is really where the magic is.
Edit: On further consideration, it's not clear the newly-created account I'm responding to is actually Alex Garden. The idea of potentially relating this personal anecdote to an impersonator is rather embarrassing, but I will nonetheless leave this up in the hope that if there are people who built magical things reading this, regardless of whether they're Alex Garden or someone else, that it might just inspire them to introspection about what building magic means, about the impact software can have on people's lives even if you don't see it, and whether this "agent" stuff is really it.
Good news! You've also related it to the roughly ~3-10M monthly HN readers who are not (potentially) impersonating the founder of a beloved game studio.
Also: I think you're probably safe. I'm sure someone at some point has come to HN to LARP as some prominent person in tech that they don't happen, at that specific moment, to actually be... but I can't really think of it happening before, nor would I expect it to take the form of a particularly thoughtful comment if a troll did that. Though with AI these days, who knows? I might myself just be one of a swarm of clawd/molt/claw things. In which case I'd be the last to even know it.
Oh-- as for being depressed about their docker/wiring things up sentiment. Try not to be, and instead, consider: Is it a surprise that someone who founded such a place as relic was occasionally-- even often-- frustrated at the things they had to clear away to build the thing they actually wanted to build? People who want to build amazing experiences may not love having to clear clutter that gets in their way. Other people want to build the tools that clear clutter, or other things that keep the whole system going. Those are beautiful too.
I got the idea for Homeworld one night when I was about 21. At the time, I was working at EA as a programmer on Triple Play 98 (building FE gfx - not glamorous). In an RTS-ironic twist of fate, my boss and mentor at the time was Chris Taylor - go figure.
Friends of mine had their own game company and had boxed themselves into a technical corner they couldn't get out of, so I agreed to write a bunch of sprite conversion code for them after hours. That night, we were all working in a room, talking about the reasons X-Wing vs. Tie Fighter didn't work on a 2D screen (hold up and left till you turn inside and shoot) and how Battlestar Galactica didn't get the cred it deserved, and BOOM - in my mind I saw ships in 3D with trails behind them. Inside a crystal sphere like Ptolomy's theory of the universe (man inside - god outside), and I saw that the surface of a sphere is 2D, so you could orbit OUTSIDE with a mouse... it looked like spaghetti floating in zero g... that's why Homeworld's working title was "Spaghetti Ball" for months.
Fortunately for me, in this ambiguous thread, I can give you all the proof of life you want. Try me.
Now... is transparent and trustworthy casting spells? Yeah... it is, but not by itself. It's a primitive - a building block. My personal projects (that I do think are magical) kept running into the same problems. Effectively, "how do I give up the keys if I don't really know what the driver is going to do?" I tried coming at this problem 10 different ways, and they all ended up in the same place.
So I decided to go back to the basics - the putpixel(x,y) of agentic workflows, and that led me to transparency and trust. And now, the things I'm building feel magical AND sustainable. Fun. Fast... and getting faster. I love that.
At Relic, our internal design philosophy was "One Revolutionary and Multiple Evolutionary". The idea was that if you tried to do more than one mind-blowing new thing at a time, the game started feeling like work. You can see this in the evolution of design from Homeworld to DoW to CoH (and in IC too, but let's face it, that game had issues <-- my fault).
Now... on the topic of "Is agentic coding better or worse", I feel like that's asking "is coding in assembler better or worse". The answer (at least used to be) "it depends"... You're on a continuum, deciding between traditional engineering (tightly controlled and 100% knowable) and multi-agentic coding (1,000x more productive but taking a lot for granted). I've found meaning here by accepting that full-power multi-agentic harnesses (I rolled my own - it's fucking awesome) turn software engineering into Socratic debate and philosophy.
I don't think it's better. It's just different, and it lets you do different things.
- https://hl-inside.me/magazines/pc-gamer-us/PC-Gamer_2000-11_...
I love messing about with computers still. I can work at the byte level on ESP-32s on tiny little devices, and build massive computation engines at the time time on the same laptop. It's amazing.
I feel for those who have lost their love of this space, but I have to be honest: it's not the space that's the problem. Try something new, try something different and difficult or ungainly. Do what you rail against. Explore.
That's what it's always been about.
Last night I was thinking about this "xswarm" screen saver I had in 1992 on my DEC Ultrix workstation. I googled for the C source code and found it.
I asked Claude to convert it to Java, which it did in a few seconds. I compiled and ran it, and there it was again, like magic
https://sources.debian.org/src/xlockmore/4.12-4/modes/swarm....
Casts your comment in a different light, I think.
In the end, it's a simple question: Are the opinions stated sincere or does the author have a pecuniary interest which might make things a bit more subjective?
I'm still amazed by how you got ships to usually fly in formation, but also behave independently and rationally when that made sense.
That game was a magnificent piece of art. It set a unique and immersive vibe on par with the original Tron movie. I'm really glad I have a chance now to tell you.
Here we are. Looks like the dorks won.
> Here we are. Looks like the dorks won.
I doubt it's permanent, and we all gotta eat.
But you know what? My son still tells me how much he was in awe of that game when he saw me playing it.
No matter what happens next, you gave us that sweet memory of fun and time together. Thank you.
> No matter what happens next, you gave us that sweet memory of fun and time together. Thank you.
^^ Made my day. Tell your son he's rad.The soundtrack was stellar, and introduced me to Barber (Adagio for Strings).
I was building a 3D space game engine myself as a kid around the time Homeworld came out and realized that rather than using a skybox with texture maps, you had it created out of a bunch of triangles with color interpolation.
IIRC, I had problems reverse engineering your data format in order to incorporate them in my engine. I emailed someone on your team and was very surprised to get a reply with an explanation, which helped me finish that feature.
Rob Cunningham (lead artist) had the idea of "painting with light" using giant polygons and spicing them up with pixels to create a convincing distant galaxy that you got closer to with each mission. Genius.
Staying up late, hacking away at stuff like I used to, and it's been a blast.
Finally, Homeworld was awesome and it felt magical playing it.
AI development actually feels like a similar rate of change. It took 8 years to go from the Atari 2600 to the Amiga.
An 8 year old computer doesn't quite capture the difference today.
I could not agree more. It feels like the creativity is back. I grew up building fun little websites in the 90s, building clan websites for Quake 2.
That creativity died somewhere between Node.js, AWS, npm, and GitHub.
Some might say, well, that's growing up and building serious apps.
Maybe. But it doesn't change that I spent the last 15 years doing the same frontend / backend wiring over and over again to churn out a slightly different looking app.
The last 2 years have been amazing for what I do. I'm no longer spending my time wiring up front ends. That's done in minutes now, allowing me to spend my time thinking about solving the real problems.
These days, I've never been more excited about building. The frustration of being slow with the code is gone. I'm back to creating new, magical things - I'm up at 2 AM again, sitting at my desk in the dark, surrounded by the soft glow of monitors and casting spells.
I still vividly remember setting up gcc in a docker container to cross compile custom firmware for my cannon camera and thinking about the amount of pain my local system would have been in if I had to do all the toolchain work in my host OS. Don't know if it felt like magic, but it sure didn't hurt like the alternative!
And you were casting spells at Relic. Bedazzle spells as young gamers played your games and grew up to become artists and engineers…
Remember your audience and not just the product. Homeworld shaped me in ways I couldn’t even tell you.
I'm 45 yo. And also started programming quite early around 1988. In my case it was GWBAsic games and then C ModeX and A Later Allegro based games.
Things got so boring in the last 15 years, I got some joy in doing AI research (ML, agents, Genetic Algorithms, etc).
But now, it's so cool how I can again think about something and build it so easily. I'm really excited of what I can do now. And im ot talking about the next billion dollar startup and whatnot. But the small hacky projects that LLMs made capable.yo build in no time.
I'm so excited about gardening again. Can't wait to do some. Employing a gardener to do my gardening for me is really making me enjoy gardening again!
I think it's hard for some people to grasp that programmers are motivated by different things. Some are motivated by shipping products to users, others are motivated to make code that's a giant elegant cathedral, still others love glorious hacks to bend the machine into doing things it was never really intended to do. And I'm sure I'm missing a few other categories.
I think the "AI ain't so bad" crowd are the ones who get the most satisfaction out of shipping product to users as quickly as possible, and that's totally fine. But I really wish they'd allow those of us who don't fall into that category to grieve just a little bit. This future isn't what I signed up for.
It's one thing to design a garden and admire the results, but some people get into their "zen happy place" by pulling up weeds.
I agree and would add that it's not just different people, it can be the same person in different modes. Sometimes I enjoying making the thing, other times I just want to enjoy having the thing.
A huge benefit I find in AI is that it helps with a lot of things I hated. Merge conflicts, config files, breaking dependency updates... That leaves me more time to focus on the actual functionalities so I end up with better APIs, more detailed UIs, and more thorough tests. I do think it's possible to be relevant/competitive by only delegating parts of the work to AI and not the whole thing. Though it might change if AI gets too good.
Your feelings are yours, mine are mine, and they can coexist just fine. The problem only shows up when your grief turns into value judgments about the people who feel differently.
To me, it just feels like plagiarism. Can you explain why it doesn't feel like plagiarism to you?
If I paste in a blog post verbatim and pretend I wrote it, that’s plagiarism. If I use a tool to generate a starting point and shape it into what I need, that’s just a different kind of authorship.
The process and experience matters too.
What you consider "exciting", as a theoretical gardener, is the act of taking care of the plants. What OP finds it exciting is that they may now get a team of gardeners that'll build a Versailles-like garden for free.
I think that's a more accurate (and charitable) analogy than yours.
This analogy has probably outstayed its usefulness.
Or even just 1 or 2?
It's like with machinists and 3D printers, you can always spend 10 hours on the lathe to make something but most of the time it's more practical to just get the part so one can get on with what actually needs doing.
that's a good analogy, maybe change 3d printers to CNC. I think there's a group of people that derive joy and satisfaction from using the part they designed and there's another that gets satisfaction from producing the part as designed. Same for software, some people are thrilled because they can get the software they imagine while others dread not producing the software people imagine.
It's your studio now. You have a staff of apprentices standing by, eager for instructions and commands. And you act like it's the worst thing that ever happened to you.
If you want things to stay the same forever, you shouldn't go into technology, art, or gardening. Try plumbing, masonry, or religion.