Don't these compatibility layers run into issues with constant pipeline recompilation related performance issues, when emulating OpenGL?
It works, kind of.
Ok this made me laugh given that Vulkan support on Android is so bad that WebGPU needs a fallback mode to GLES ;)
The argument being that if Android only does Vulkan, that OEMs will be forced to care about their drivers.
There are talks done by Google on this, either Vulkanised, Google IO, or GDC, can't remember now the exact one.