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DXGI+D3D11 via C is actually fine and is close or even lower than Metalv1 when it comes to 'lines of code needed to get a triangle on screen". D3D12 is more boilerplate-heavy, but still not as bad as Vulkan.
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I guess at least that way is easier to have bindings.

I like COM as idea, but the tooling execution could be so much better.

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