upvote
I'd love to see it!

The key "Aha!" moment was when I was trying to get it to play the SNES ROM and it was struggling with screenshots/inputs. Then I came across the open-source of the original SimCity engine (Micropolis) and pulled that repo down and Claude starting building an internal API to interface with it.

reply
And then make it so you can integrate and battle against them...
reply
On one hand yes, but on the other hand, would it be that different to watching an FFA with the in-game AIs?
reply
You read my mind! I really want to watch how ai's in politics or wars which tactic will they use.. Its blow my mind.
reply
almost certainly just use basic strats they read off reddit
reply
Predefined or human-borrowed tactics will eventually run out. What really fascinates me is this: when both sides are AIs trained to predict the opponent’s next move — and they know the opponent is also an AI doing the same — what emerges then? At that point it’s not human vs machine anymore. It’s Sherlock vs Sherlock.
reply
If they can read a strategy and implement it, still impressive.
reply
i mean, not really. the civ 5/6 bots can play pretty decent strategy and that’s without “AI,” and most strategies are pretty formulaic
reply
Sure. Games have had AI's before.

But to read someone else's strategy from just a document, and then implement it, that is new. The old civ did not do that, each AI just had pre-programmed rules.

reply
"Shall we play a game?"
reply