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It can be some technical detail.

For example: imagine you have 2 windows, the lower right corner of one window almost touching the upper right corner of the other, so that the bounding rectangles overlap but the graphics don't.

With the inaccurate "false square" corners, you just had to check the bounding rectangles, to know which window to resize, now you have to check the actual graphics (or more likely, a mask).

I am not saying it is the problem, but that's the kind of thing that can happen. Or it may be a simple bug, like a crash, memory corruption, an unhandled exception, the usual stuff, but they couldn't fix it in time and it is better to revert instead of leaving the buggy code or pushing an untested fix.

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Just revert the code back to pre-26! This is ridiculous, it can't possibly be this hard and if it is, it just points to the degradation in the quality of Apple software! This is maddening!
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This is already the pre-26 bounding box, isn't it? It's the new graphics that don't line up. (Not a great excuse, but the graphics are here to stay at least for a little while.)
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Pre-Tahoe windows didn't have these stupid round corners (which is the ACTUAL bug which should be fix).
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I am using Sequoia and the windows are definitely rounded! Though the radius is pretty small (the curved region is about a quarter of the mouse cursor area), so the fact you can drag it from outside the window doesn't look ridiculous.
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Most likely (and natural): they tested it publically and the response wasn't positive, so they held it back until they could do it better.
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macOS does have weirdness with windows that span multiple screens. I bet some of that kicked in to an unacceptable level. It can create incoherent moving/snapping, for example. Has been kind of crazy-making for a while, for my set-up where screens are not joined but adjacent in a triangular configuration.
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I think it shows how difficult it is to ship a seemingly easy thing inside the Apple machine.

I'm more interested in how or why this bug was approved up be worked on so quickly after it was surfaced, rather than other longstanding and arguably more impactful bugs.

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It's because the bug got publicity. Apple marketing prioritizes what does and doesn't get built. Someone saw bad publicity on the front page of HN and requested a fix.
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The answer is probably a ho-hum combination of different teams work on different issues, and this one having annoyed one of the devs who could work on it.
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Maybe it was just an oversight in the merge process? e.g. the diff was applied only to the RC and not to the release branch? idk
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The AI reverted the change and no one does proper code reviews anymore so it went into prod.
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Nah then it won't show up in the known issues section. I hope.
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