> You mean like how Rust tried green threads pre-1.0? Rust gave up this one up because it made runtime too unwieldy for embedded devices.
The idea with making std.Io an interface is that we're not forcing you into using green threads - or OS threads for that matter. You can (and should) bring your own std.Io implementation for embedded targets if you need standard I/O.
The nice thing about async is that it tells you threads are cheap to spawn. By making everything colourless you implicitly assume everything is green thread.