This was crazy! World gen is hard. Proc world gen is NP hard. Story driven proc world gen with persistence in 1986 was Kaku level brilliance.
Similar techniques apply today. Pregen like 100,000 stars. Give them names and locations in the galaxy, treat them as your "locations of interest" with a seed. The rest can just be another cloud of particles with no interest and if the player visits, you can RNG whatever based on the seed. No two systems can share a seed. They can, however, share a branch.
What I was never clear on was the degree of cherry picking they did. There were 800 worlds on something like nine disks, each unique and peppered with minerals and artifacts.