The anxiety is coming from the "worrier" personality. Players are combination of a model version + a small additional "personality" prompt - in this case (
https://mage-bench.com/games/game_20260217_075450_g8/), "Worrier". That's why the player name is "Haiku Worrier". The personality is _supposed_ to just impact what it says in chat (not its internal reasoning), but I haven't been able to make small models consistently understand that distinction so far.
The Gran-Gran thing looks more like a bug in my harness code than a fundamental shortcoming of the LLM. Abilities-on-the-stack are at the top of my "things where the harness seems pretty janky and I need to investigate" list. Opus would probably be able to figure it out, though.