(github.com)
This is for pattern drafting, which assumes knit or woven fabric as the raw material for the garment construction, along with the pattern.
That said it still does not seem suitable for this task based on my experience sewing from and modifying patterns.
This looks more like something for making clothing as digital content - e.g. Marvellous Designer. Possibly more straightforward even.
Edit: found interfacing. It calls it "interlining".
Then Clo exports a file for fabric cutting compliant with the ASTM D6673-10 standard, Standard Practice for Sewn Pattern Data Interchange, which is used for the production of garment patterns. It's kind of clunky, being based on Autodesk DXF, AutoCAD's export format from the 1980s, but it's what the industry uses. You can bring such files into anything that reads DXF and view them. So a widely used formal descriptive language for fabric cutting already exists. You can send those files to a contract garment manufacturer and get garments back.
Marvelous Designer is just Clo minus the cutting pattern export feature.
[2] https://www.normsplash.com/Samples/ASTM/191361149/ASTM-D6673...
But the comment I was responding to seemed to be using "stitch" in the way knitters use it, not the way sewists use it. No pattern drafting system can represent the stitches necessary to create a panel of knit fabric, that's simply not the level of abstraction they work at.
This thing isn't good but not for the reason of being unable to represent a one-strand mitten or whatever, which is what I think they were getting at.
https://en.wikipedia.org/wiki/Pleat | https://en.wikipedia.org/wiki/Tuck_(sewing) | https://en.wikipedia.org/wiki/Dart_(sewing)
eg. Darts: https://github.com/khalildh/garment-notation/blob/main/garme...
There's a reverse-engineering process for garments, involving laying them out on a light table and taking pictures. That's how you make knockoffs.
If the goal is a one-off, not volume production, just find a good custom tailor or costumer. It's going to cost.
[1] https://www.hongyuapparel.com/clothing-prototype-manufacture...
And humans.
One of the other nice things they do as part of the pattern design process is testing the pattern makes sense at many "scales" and so you can actually define a "body" the size of a doll and use this for defining dolls clothing, or make really size inclusive clothing, there are members of the community with varying disabilities such as forms of dwarfism who otherwise struggle to find appropriately sized clothes.
[0] https://codeberg.org/freesewing/freesewing/src/branch/develo...
AI lmao
Drapey clothing is probably the easiest to freehand without a pattern though. It's accurate fits that need more measuring, planning, temporary stitching, test garments, etc.
Are you suggesting that most people commenting on this, on a site where people often don't even read the linked content are doing more than skimming the github page and saying the first few things that come to mind by taking time to track down the author's posts on other sites to determine their demographic?