The first commercial antibiotics (Sulfa drugs) were found by systemically testing thousands of random chemicals on infected mice. This was a major drug discovery method up until the 1970s or so, when they had covered most of the search space of biologically-active small molecules.
An interesting concept they mentioned was this idea of "injected serendipity" when they were screening for novel materials with a certain target performance. They proceed as normal, but 10% or so of the screened materials are randomly sampled from the chemical space.
They claimed this had led them to several interesting candidates across several problems.
But they choose chemical reactions that are usual in the lab, so they guess they will be able to make it work in the lab, and they keep most of the structure without changes. So it's closer to what they classify here as look nearby the known good points instead of a true random search.
Moreover, both random and all other experimentation strategies we examined require constructing a bounded experimental space, a challenge that lies beyond the scope of the current work (see Almaatouq et al., 2024, for further discussion).
I think their conclusion is still important to consider, though. It makes a point beyond the practicalities and more towards the philosophy of approach.For molecules, 10 Armstrong away is probably as good as infinite.
For how many bananas should you eat per week to become the chess world champion, you can ask Wolfram Alpha to convert 2400kcal * 7 to bananas and get an upper bound.
I think everyone agree that with infinite time a resources a brute force search is better in case there is a weird combination. But for finite time and resources you need to select a better strategy unless the search space is ridiculous small and smooth.