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Animated SVGs are one of the example in the press release. Which is fine, I just think the weird SVG benchmark is now dead. Gemini has beat the benchmark and now differences are just coming down to taste.

I don't know if it got these abilities through generalization or if google gave it a dedicated animated SVG RL suite that got it to improve so much between models.

Regardless we need a new vibe check benchmark ala bicycle pelican.

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What benchmark, though? There is very clearly a lot of room for improvement in its SVG making capabilities. The fact that it can now, finally, make a pelican on a bike that isn’t completely wrong is not an indicator that SVG generation is now a solved problem.
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Interesting how it went a bit more 3D with the style of that one compared to the pelican I got.
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Unfortunately it still fails my personal SVG benchmark (educational 2d cross section of the human heart), even after multiple iterations and screenshots feedback. Oh well, back to the (human) drawing board.
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I'm thinking now that as models get better and better at generating SVGs, there could be a point where we can use them to just make arbitrary UIs and interactive media with raw SVGs in realtime (like flash games).
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> there could be a point where we can use them to just make arbitrary UIs and interactive media with raw SVGs

So render ui elements using xml-like code in a web browser? You’re not going to believe me when I tell you this…

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Or quite literally a game where SVG assets are generated on the fly using this model
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Thats one dimension before another long term milestone: Realtime generation of 3D mesh content during gameplay.

Which is the "left brain" approach vs the "right brain" approach of coming at dynamic videogames from the diffusion model direction which the Gemini Genie thing seems to be about.

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On the other hand, creation of other vector image formats (eg. "create a postscript file showing a walrus brushing its teeth") hasn't improved nearly so much.

Perhaps they're deliberately optimising for SVG generation.

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can we move on from SVG to 3D models at some point?
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Image to model is already a thing, and it's pretty good.
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