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1800 FIDE players do make illegal moves. I believe they make about one to two orders of magnitude less illegal moves than Gemini 3 does here. IIRC the usual statistic for expert chess play is about 0.02% of expert chess games have an illegal move (I can look that up later if there's interest to be sure), but that is only the ones that made it into the final game notation (and weren't e.g. corrected at the board by an opponent or arbiter). So that should be a lower bound (hence why it could be up to one order lower, although I suspect two orders is still probably closer to the truth).

Whether or not we'll see LLMs continue to get a lower error rate to make up for those orders of magnitude remains to be seen (I could see it go either way in the next two years based on the current rate of progress).

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I think LLM's are just fundamentally the wrong AI technique for games like this. You don't want a prediction for the next move, you want the best move given knowledge of how things would play out 18 moves ahead if both players played the optimal move. Outside of an academic interest/curiosity, there isn't really a reason to use LLMs for chess other than thinking LLMs will turn into AGI (I doubt it)
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A player at that level making an illegal move is either tired, distracted, drunk, etc. An LLM makes it because it does not really "understand" the rules of chess.
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That benchmark methodology isn't great, but regardless, LLMs can be trained to play Chess with a 99.8% legal move rate.
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That doesn't exactly sound like strong chess play.
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It's enough to reliably beat amateur (e.g. maia-1900) chess engines.
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