Mac kernels are almost always compute shaders written in Metal. That's the bare-minimum of acceleration, being done in a non-portable proprietary graphics API. It's optimized in the loosest sense of the word, but extremely far from "optimal" relative to CUDA (or hell, even Vulkan Compute).
Most people will not choose Metal if they're picking between the two moats. CUDA is far-and-away the better hardware architecture, not to mention better-supported by the community.