The idea was basically to run a llm on a ps2, then I ran into some problems as the 32mb ram cap with 4mb vram cap; so I had to figure out a way to stream layers on the forward pass. Given that ps2 manages to give instructions directly to the vram that's capable of 32bit addresses, it gave an insane amount of tok/s, then I wondered if I could do the same on my puter
Perhaps that's what made them think to try.
Perhaps the current batch of smart memory cards which on the PS2 I believe have quite complex DMA capabilities to stream from the SD card game data.
Otherwise DMA is everywhere.
In the PS5 case since it uses unified memory it's not quite the same as say an GBA streamed from a flash cart to video RAM.