After reading BAR's homepage and the FAQ, I still have no idea what to expect. It could be a purely online game with ads and in-game buys, through a central proprietary server. It could also have a single player campaign.
There are AI opponents and you can configure friendly and hostile AI players. There are also two dedicated "beat waves of enemies then final boss" pve modes.
There's not a real theme other than "robot armies built by commanders with exponentially scaling economy".
There is a lore/backstory/setting planned to be released on March 8th.
You can easily play or spectate a low-unit count game of BAR on any decent 2010+ quad core.
Such a computer won't allow you to play 8v8 that goes into the late-game stage. Sometimes not even 4v4 or 2v2 with players scaling to high unit counts. Some players try anyway. Ignoring player disconnections, half the drama of large-scale games is the one player who's lagging because they're on a potato computer. If the sim doesn't lag, the game will at least be down to single-digit fps.
That means you can't really play multiplayer comfortably, at least not beyond 2-4 players.
For that, you need a recent ryzen or intel. I'd estimate recent as post-covid.
I don't know what combination of things is important; there's larger cpu caches, faster sustained CPU frequencies (TDP and cooling matter there), hardware mitigations for speculative execution bugs, faster ram, resizeable BAR support... but in my experience going from a 6-core skylake-era cpu to a ryzen 9xxx, with the same gpu, made a massive difference. I saw no massive improvement going from a 4-core 2010-era cpu to a 6-core skylake-era cpu; I'd classify both as potatoes for BAR purposes.
I'll check BAR out.