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There is also some exciting work going on to improve the path finding of formations to make them behave more naturally: https://gitea.wildfiregames.com/0ad/0ad/pulls/8608
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A realistic version would have unit commanders pathfinding over long distance, and the plebs following them unless they got merc'ed
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I think this actually can be used to optimize the pathfinding. Basically create a fake unit that is used for the real/complex path, then have the other units follow it with basic collision or a very tuned down pathfinding algorithm similar to the hack I did where I just counted loop iterations and bailed after some threshold.
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