I mean yeah that's bad.
> Rust preventing this makes my life so much better.
I'm talking about a different issue, which is: how do you create software that's in the billions of lines of code in scale. That's the scale of desktop OSes. Probably also the scale of some other things too.
At that scale, you can't just give everyone the source and tell them to do a world compile. Stable ABIs fix that. Also, you can't coordinate between all of the people involved other than via stable ABIs. So stable ABIs save both individual build time and reduce cognitive load.
This is true even and especially if everyone has access to everyone else's source code
Rust supports ABI compatibility if everyone is on the same compiler version.
That means you can have a distributed caching architecture for your billion line monorepo where everyone can compile world at all times because they share artifacts. Google pioneered this for C++ and doesn't need to care about ABI as a result.
What Rust does not support is a team deciding they don't want to upgrade their toolchains and still interoperate with those that do. Or random copy and pasting of `.so` files you don't know the provenance of. Everyone must be in sync.
In my opinion, this is a reasonable constraint. It allows Rust to swap out HashMap implementations. In contrast, C++ map types are terrible for performance because they cannot be updated for stability reasons.
Am I wrong?
Firstly, of course you could.
Secondly, you don't even need to, as NixOS shows.