Small, short-lived objects with known key ordering (monomorphism) are not a major cost in JS because the GC design is generational. The smallest, youngest generation of objects can be quickly collected with an incremental GC because the perf assumption is that most of the items in the youngest generation will be garbage. This allows collection to be optimized by first finding the live objects in the gen0 pool, copying them out, then throwing away the old gen0 pool memory and replacing it with a new chunk.
Are there any concerns that the extra array overhead will make the application even more vulnerable to out of memory errors while it holds off on GC to process the big stream (or multiple streams)?
I am mostly curious, maybe this is not a problem for JS engines, but I have sometimes seen GC get paused on high throughput systems in GoLang, C#, and Java, which causes a lot of headaches.
If you make all your memory usage patterns possible for the incremental collector to collect, you won't experience noticeable hangups because the incremental collector doesn't stop the world. This was already pretty important for JS since full collections would (do) show up as hiccups in the responsiveness of the UI.
Makes a lot of sense, cool that the garbage collector can run independently of the call stack and function scheduler.
At the moment the consensus seems to be that these language features haven't been worth investing much in optimizing because they aren't widely used in perf-critical pathways. So there's a chicken and egg problem, but one that gives me some hope that these APIs will actually get faster as their usage becomes more common and important, which it should if we adopt one of these proposed solutions to the current DevX problems
My reference point is from a noob experience with Golang - where I was losing a bunch of efficiency to channel overhead from sending millions of small items. Sending batches of ~1000 instead cut that down to a negligible amount. It is a little less ergonomic to work with (adding a nesting level to your loop).