I get that there's a tradeoff. Rust requires you to be way more explicit about what you're intending upfront and that can, in the long term, lead to simpler code -- but there's no dimension (depth-wise or breadth-wise) that I'd call Rust simpler.
Swift already does have those things but unlike Rust, they are opt-in.
Not going to argue which language is simpler, but sorry, you don't seem like someone who knows Swift very well.
Swift is a nice language, and it's new support for the bare necessity of affine types is a good step forward, but it's not at all comparable with Rust.
#include <print>
#include <map>
#include <string>
int main(int argc, char** argv)
{
using namespace std::literals;
std::string foo = "foo:";
foo += argv[0];
std::map<std::string, int> m{
{foo, 123}
, {"count: "s + std::to_string(argc), 456}
};
std::println("{}", m);
}
in C* automated exclusivity with value types and value witness tables, classes as arc types (ie Arc<Mutex<T>>)
* automated interop with C/C++/Obj-C through the clang ast importer
Maybe they could have started with rust and added on what they needed, but why not build a new language at that point where things so fundamental are involved?
Source: I worked in lattners org at the time of swifts inception (on an unrelated backend) but that was the motivation. I also worked on the swift compiler for a little bit some years later on in my career.