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This is exactly where you need to build your own engine, because using UE4/5 wouldn’t give you the scope you need to run at the size you want.

See also: Factorio.

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Curious how long you spent on the "engine" vs just writing the game? Based on the stuff I see on Steam you're pretty far along. I see it's Windows only which makes sense for your goals (and honestly seems very easy to run in a VM.) Was it easier to target and test for a single platform?

(Also thanks this is exactly the kind of game I'm into.)

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A few weeks ago I was curious about this too:

   - - Total days - 1631
   Engine:          610
   Pathing / Roads: 287
   Features:        477
   Marketing:       45
   Burnout:         130
   Other:           82
The game engine is cross-platform ready, but as a solo dev I'm just targeting Windows for now.

You're welcome!

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Thanks for the breakdown, I'm also sending the game to friends who like this genre of game so hope you get some downloads!
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the burnout chunk got an agony-fueled chuckle out of me thank you
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This looks wonderful! After playing Cities Skylines 2 for the last week, all I can say is that as long as you have a half-decent traffic system, I'll be happy!
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Looks fantastic! Growing up on RollerCoaster (+Transport) Tycoon and SimCity myself, this is exactly the kind of project I'd dream about building, if only I had your dedication!
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Thank you! I'm fueled by passion more than dedication.
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Your screenshots look dangerous i.e. I'm constantly seeking some hiding aliens there
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