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I wrote a program that has programmable brushes about ten years ago, it's a bit different from moss in that it has a physics simulation underneath rather than a sort of shader, but I've always thought this kind of approach has a lot of potential.

It feels _amazing_ to draw a bird in a single stroke!

Maybe this can give you some inspiration!

https://laura.fm/generative-art/wind/wind.html

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Very cool. Side note, but I've always thought that a combination of a pixel art editor like Aseprite coupled "cellular sand sim" would be really cool.
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I love how fun this is. It has so much personality. Definitely can see the pico8 and aseprite inspiration.

I think what could be really interesting is some procedural generation brushes... Like a brush that generates a random city-scape as you draw it. That sounds so exciting..

Maybe using wave function collapse:

> https://nathanmcoleman.com/projects/wavecollapse/

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Is this open source? Is there a GitHub repo?
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