The *concept* of patterns makes sense. A shared language that developers can use when building things.
The *reality* of patterns has been much less useful. The original ones were indeed a reaction to warts in the popular languages of their era. And as we tend to do in our industry, these have been cargo culted along the way and for some reason I still see people talking about them as first class citizens 30 years later.
People don't seem to realize that patterns should be and are fluid, and as our industry evolves these patterns are evolving as well. A major difference between software engineering and the analogous fields people use when talking about patterns is those industries are much older and move less quickly
If you are a language designer and you see lots of people writing the same boilerplate, it behooves you to put it into the language. A pattern is a desire path - pave it. In that sense, they are missing language features.
I believe C has allowed passing and returning functions from... the jump, no?
def addX(x: Int): Function[Int,Int] = {
y => x+y
}
addX(5) then returns a function that adds 5. So closures, which are equivalent to objects (behind the scenes, the compiler needs to allocate a structure to remember that 5 and know the "member function" to call to do the plus), and usually more straightforward.Once you get used to doing this, you realize it's useful everywhere.
In a decent language with functional programming and generics support a lot of GoF patterns can be directly encoded as a simple type signature where you receive, return, or both some function, so there's not really much else to say about them. Like half of the behavioral patterns become variations of the interpreter pattern.