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Thanks! The logo was a happy accident. I wanted something simple that felt like the moongates (so and so :) from the original game. I'm not really a video person. But here's what's working today: login flow, character creation, world movement with delta sector sync, auto-generated doors from map statics (that actually open), Lua scripting for item behaviors, snapshot persistence, and a React admin UI for server management.

I'll probably add a short demo gif or video to the README at some point, but for now the best way to see it is to clone it and run it

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