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Yeah, pandemic was good overall. Next generation of consoles looming, sales overall were up since people were forced inside, there were finally some loosening of dev kit practices to accommodate for the lack of offices to go into (I never would have imagined in 2015 having a dev kit in my home 5 years later) .Pretty much the only art medium to benefit from the times while cinema collapsed, Streaming services were running a defecit war where no one won except Netflix, and music stalled for a bit.

But as per usual, the bust hit just as hard as the boom. Multiple high profile failures in games and initiatives as a whole, Microsoft and Apple decided to stop bleeding money with their respective subscription deals, mobile gaming (from the advent of Genshin Imapct and co) became less an easy cash grab and more a 2nd wing of AAA development, investments dried up overnight for indies (unless 'AI').

And the headcount, of course: https://variety.com/2026/gaming/news/one-third-video-game-wo...

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