Thank you so much for keeping it going!
- I applied to showcase the game at the Portland Retro Gaming Expo with the Portland Indie Game Squad. They accepted me so I was able to showcase it at the expo for a day. This got me some players right off the bat
- I shared it on HN, Reddit, Mastodon, etc.
- The website Thinky Games wrote an article about it
- The YouTube channel Cracking the Cryptic shared it which got a lot of new players. More recently a couple of other YouTubers (Timotab and Stro Solves) have been posting videos regularly
- I link to it from my blog, and this unrelated rant went semi-viral in web dev circles: https://paulmakeswebsites.com/writing/shadcn-radio-button/
- Winning the award gave me more visibility and players
I've also tried using things like Instagram and Discord but haven't had much luck there. I don't really get how those platforms work.
To be honest I'm not great at marketing. I've just been experimenting and seeing what works.
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I would say the most important thing is the game itself:
- I've worked hard to gather feedback and incorporate it into the gameplay.
- I focus on keeping the puzzles fresh and striking the right difficulty level. (Challenging but something most people can do in 10 minutes.)
- I built a sharing feature that ~300 or so people use a day
I think all my marketing would have been useless if people didn't like the game and want to play again and share it with their friends.
Re creating puzzles, does this mean you have to manually do them one per day? Is there a way to automate them ahead of time (as in have an app generate a bunch of puzzles you can pick from or tweak)?